Vol. 16 (2007):
Abstracts of Papers
No. 1/2: Special Issue on
Creativity and Visual Design Computing,
No. 3,
No. 4.
Reprints of the papers may be obtained from their authors;
contact Editorial Office in case you need the address
of the respective author.
- Editorial Office, MGV
Institute of Computer Science
ul. Ordona 21
01-237 Warszawa, Poland
- <mgv@ipipan.waw.pl>
Special Issue on Creativity and Visual Design Computing.
Special Issue Editor: Ewa Grabska,
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Grabska E.:
Guest Editorial: Creativity and Visual Design Computing.
MGV vol. 16, no. 1/2, 2007, pp. 3-4.
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Borkowski A., Grabska E., Ozimek A., Ozimek P., Papiernik K.:
Supporting conceptual design in architecture by linguistic model.
MGV vol. 16, no. 1/2, 2007, pp. 5-22.
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It is shown that linguistic approach can be very useful when
developing software supporting conceptual design in architecture.
Treating primitives, like rooms, as letters of a certain language
and capturing the knowledge about the architecture in a grammar
allows us to implement automatic reasoning. It turns out that
grammars describing hierarchical graphs are best suited for this
purpose. The formalism underlying this approach is presented
together with a prototype software that allows the user to convert
functional requirements into layouts of the designed building, to
visualise the resulting alternative solutions and to select the best
one for the detailed design. The usage of this software is
demonstrated on two examples.
Key words: hierarchical graph, realisation scheme, conceptual design.
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Grabska E., Lachwa A., Slusarczyk G., Grzesiak-Kopec K., Lembas J.:
Hierarchical layout hypergraph operations and diagrammatic reasoning.
MGV vol. 16, no. 1/2, 2007, pp. 23-38.
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This paper deals with a new, computer-aided approach to
floor-layout design. The approach proposes: firstly, a specific
layout language with a syntactic knowledge defined by means of
hierarchical hypergraphs; secondly, a correspondence between layout
modifications and hypergraph operations. An initial layout drawn by
the designer is automatically converted into a hypergraph and each
designer's modification to the layout is reflected in the hypergraph
structure. Our new approach is illustrated by a step by step
example, where two complementary representations of the same
floor-layout design are used.
Key words: floor-layout, innovative design, hypergraph,
diagrammatic reasoning.
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Bielecka M.:
Syntactic segmentation of function graph type of curves.
MGV vol. 16, no. 1/2, 2007, pp. 39-55.
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In this paper structural analysis of patterns being a special type
of curves is presented. The recognized objects are segmented
according to their structural properties into primitive patterns
representing generic shapes. Then, an algebraic formula describing
the structure of the analyzed curve is created. The description is unique.
Key words: curve description, shape analysis, structural description,
curve segmentation.
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Cowell J., Hussain F.:
A syntactic recognizer for Arabic characters.
MGV vol. 16, no. 1/2, 2007, pp. 57-83.
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Commercial OCR systems for
high quality Latin characters are widely available. However, the
recognition of Arabic characters, particularly those of poor
quality, is still an important research area. This paper gives
details of two recognition systems for isolated Arabic characters
based on the extraction of critical features. The limitations of
this approach and its successful extension to a syntactic
recognition system are discussed. The syntactic system uses a new
web grammar, in which the critical features are nodes and a set of
operators describes the spatial relationships between them. The
approach used is insensitive to variations in the size and
orientation of the characters and even the relative lengths of
strokes. The described system has been implemented and the
theoretical behaviour of this approach is supported by the
experimental results.
Key words: syntactic pattern recognition, web grammars,
OCR, Arabic characters.
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Slusarczyk G.:
Computer animation in creative design.
MGV vol. 16, no. 1/2, 2007, pp. 85-104.
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The paper proposes a new
approach to graphic design with the use of computer animation. The
class of designs considered are periodic patterns. First, the
characterization of rosettes, borders and periodic planar designs is
given. Then, a generative system which produces a great variety of
periodic designs is equipped with animation. As in-between animation
frames ensure the continuity and fluidity of pattern movement, a
dynamic continuous design space is obtained. The changes in pattern
symmetry groups which result from the use of animation are
described. The role of animation in supporting perception of the
emergent shapes in the generated patterns is also mentioned. The
paper is illustrated by periodic designs produced by the DARTAN
animated generative system.
Key words: graphic design, periodic patterns,
generative system, computer animation.
- Goinski A., Nikiel S.:
The motion of impostors.
MGV vol. 16, no. 1/2, 2007, pp. 105-116.
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We describe a method that brings to life impostor-based
environments. In a typical scene, supporting objects are rendered as
two-dimensional texture maps always facing the camera. Billboards
reduce complexity of objects to high extent. In such a
representation, spatial properties of depicted objects are lost.
Billboards are usually motionless in order to compress the video
memory space. In our technique, we introduce 2.5D morphing with
respect to the memory footprint. Minimum two textures are required
to animate the billboard. Moreover, the whole process is automated
and exploits a programmable GPU. As a result, the main application
overhead is reduced. The method is designed for vegetation modeling,
but can be easily extended to far- and middle-distance shots of humans.
Key words: 3D graphics and realism, morphing,
surface deformation, image-based rendering, impostors, animation, billboards.
- Janaszewski M., Kacki E.:
Feature generation from digital images using
pseudo-fractal algorithm and its four modifications.
MGV vol. 16, no. 1/2, 2007, pp. 117-138.
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The main aim of the paper is to present the authors' original
method of feature generation from digital images and to report on a
comparison of five various algorithms, which implemented that
method. The algorithms are based on an idea by the same authors',
which consists in producing a quantitative description of similarity
intensity between various parts of an image in various scales.
To develop it the algorithms take advantage of fractal coding based
on an Iterated Function System. Therefore, the generated features
can rightly be called similarity features. In this paper we show
that similarity features, when combined with other well known ones,
can improve recognition results in some image classification tasks.
After presenting how the algorithm works, we compare their properties
and report the classification results obtained in two different pattern
recognition experiments. Moreover, the paper contains a discussion
of the obtained results, and of possible future applications of the
similarity features.
Key words: pattern recognition, feature generation,
texture analysis, self-affinity.
- Wang K., Zheng N., Qi H.:
Least square image matting.
MGV vol. 16, no. 1/2, 2007, pp. 139-152.
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This paper addresses the well-known problem of natural image
matting. Most of the previous matting algorithms require the user to
define the tri-map, which is an inconvenient work and sometimes a
burden, especially in a complex situation. This paper uses ceratain
user defined foreground and background strokes to estimate the image
matte. First we use a Gauss Markov random field to model the matting
problem. Then we use the least square optimization approach to solve
it. Experimental results show that our approach could properly
handle confused boundaries. It also could deal with semi-transparent
conditions such as fire etc.
Key words: matting, image processing, least square.
- Ali Md. H., Rahman I.S., Islam M., Shahiduzzaman M.:
Mathematical morphology based automated control point detection
from human facial image.
MGV vol. 16, no. 1/2, 2007, pp. 153-170.
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The ultimate goal of this
research is to incorporate facial animation based on image morphing
in a very narrow bandwidth video transmission, especially in video
conferencing, news telecast etc., where the background as well as
the object in the image change little. As a part of the whole work,
in this paper, an efficient mathematical morphology-based facial
feature control point detection technique is proposed. By facial
feature control point we mean facial feature (i.e. eye, lip etc.)
surrounding points and other important points in the face which can
be utilized to create facial animation based on image metamorphosis.
In the experiment, mathematical morphology tools are used both for
filtering and pattern matching. At first, intensity-independent,
color-based segmentation is used with some morphological processing
on the input image to separate skin regions. Then, the parallel eye
segments are searched by erosion of the edge-thinned image with eye
corner structuring elements. By combining them, the probable eye
segment pair is identified. Then, using facial structural knowledge,
the lips and other control points are detected. The accuracy of the
proposed method is within quite acceptable limits; moreover, the
method is capable of working with images of average quality or close
to average quality.
Key words: facial feature detection, mathematical morphology.
- Bielecki A., Strug B.:
Finding an iterated function systems based representation
for complex visual structures using an evolutionary algorithm.
MGV vol. 16, no. 1/2, 2007, pp. 171-189.
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This paper presents an approach to the IFS inverse problem based
on evolutionary computations. Having a bitmap image, we look for a
set of functions that can reproduce a good approximation of a given
image. A method using a variable number of mappings is proposed. A
number of different crossover operators is described and tested. The
possibility of enriching evolutionary algorithms by a specific type
mechanism characteristic for replication of influenza viruses is
discussed. The genetic material of the influenza type A virus
consists of eight separate segments. In some types of tasks, such a
structure of a genome can be more adequate than representation that
consists of one sequence only. If influenza virus strains infect the
same cell, then their RNA segments can mix freely, producing progeny
viruses which represents the reasortment mechanism. Furthermore,
mistakes leading to new mutations are common. The structure of
problems for which such viral reproduction mechanisms can be
effective are analyzed. The paper ends with some experimental
results showing the images we were able to generate with the
proposed method. The preliminary experimental results suggest that
the introduction of the reasortment operator results in achieving
satisfactory images in a smaller number of generations.
Key words: hierarchical evolutionary algorithms,
image generation, iterated function systems inverse problem,
viral replication, reasortment.
- Rataj A.:
Generalization of raster images containing patterns featuring
stochastic repetitiveness.
MGV vol. 16, no. 1/2, 2007, pp. 191-201.
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The issue of reconstruction of missing or unreliable parts of an
image is one of the basic problems in image processing. For example,
there are a number of methods for texture generation on the basis of
a small sample. This paper presents a method that `bottlenecks' an
image processing feedforward neural network so that only some basic
traits of the image are preserved. These basic traits are in turn
used to generalize the image, thus filtering out any unusual parts
of the image.
The ability of neural networks and several other learning machines
to generalize is based on the premise of smoothness of the
generalizing function. Thus, in order to detect advanced patterns
that exhibit complex traits like repetitiveness, instead of training
these machines directly with raw data, transforms of the patterns
like the Fast Fourier Transform are sometimes performed. In this
paper it is shown, that a simple feedforward neural network, without
any pre--processing of the training data, using the described
`bottleneck' architecture, can properly predict a stochastically
repetitive pattern in a raster image.
Key words: generalization, feedforward neural networks,
nonlinear regression.
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Last updated Jan 11, 2008